android - EditText height resize based on keyboard

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Dynamically Resizing Android EditText Height with Keyboard Visibility

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Learn how to make your Android EditText fields automatically adjust their height when the soft keyboard appears or disappears, ensuring a smooth user experience.

In Android development, managing UI elements in response to the soft keyboard's appearance is a common challenge. Specifically, an EditText that needs to expand or shrink its height to accommodate the keyboard, without being obscured or leaving excessive empty space, requires careful handling. This article will guide you through the techniques to achieve dynamic EditText height resizing, ensuring your application's layout remains fluid and user-friendly.

Understanding Keyboard Interaction and Window Adjustments

Android provides several ways to handle how your activity's window adjusts when the soft keyboard is shown. The primary mechanism is controlled by the android:windowSoftInputMode attribute in your AndroidManifest.xml file. Understanding the different modes is crucial for choosing the right approach to resize your EditText.

When the keyboard appears, it can either resize your activity's window (adjustResize) or pan the window (adjustPan). For dynamic EditText resizing, adjustResize is generally preferred because it allows the layout to redraw and adjust its dimensions. If adjustPan is used, the window simply slides up, potentially obscuring parts of your layout without resizing them.

flowchart TD
    A[Keyboard Appears] --> B{windowSoftInputMode?}
    B -->|adjustResize| C[Activity Window Resizes]
    C --> D[Layout Redraws]
    D --> E["EditText" Adjusts Height]
    B -->|adjustPan| F[Activity Window Pans Up]
    F --> G[Layout May Be Obscured]
    G --> H["EditText" Not Resized Automatically]

Flowchart of Android window adjustment behavior with soft keyboard

Implementing adjustResize for Automatic Layout Adjustment

The simplest and often most effective way to handle EditText resizing is to leverage the android:windowSoftInputMode="adjustResize" setting. When this mode is active, the system automatically resizes the activity's main window to make room for the soft keyboard. If your EditText is within a ConstraintLayout, LinearLayout, or RelativeLayout that correctly uses match_parent or wrap_content and appropriate constraints/weights, it will often resize itself naturally.

However, for more complex layouts or when the EditText is at the bottom of a ScrollView or RecyclerView, you might need additional logic to ensure it remains visible and correctly sized. The key is to ensure your layout hierarchy allows for vertical resizing.

<activity
    android:name=".MainActivity"
    android:windowSoftInputMode="adjustResize">
    <!-- Other activity attributes -->
</activity>

Setting android:windowSoftInputMode in AndroidManifest.xml

<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <!-- Other content that might scroll -->
    <ScrollView
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1">
        <!-- Content inside scroll view -->
    </ScrollView>

    <EditText
        android:id="@+id/my_edit_text"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:hint="Type your message" />

</LinearLayout>

Example layout using LinearLayout with adjustResize

Handling Edge Cases and Manual Adjustments

While adjustResize often works well, there are scenarios where you might need more granular control or a custom solution. For instance, if your EditText is part of a Fragment or a custom view, or if you need to animate the resizing, you might have to implement a listener for keyboard visibility changes.

One common approach involves listening to changes in the root view's height. When the keyboard appears, the root view's height (excluding the keyboard area) decreases. You can calculate the difference and adjust your EditText's layout parameters or margins accordingly. This method requires careful calculation of the visible display frame.

class MainActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val rootView = findViewById<View>(android.R.id.content)
        val editText = findViewById<EditText>(R.id.my_edit_text)

        rootView.viewTreeObserver.addOnGlobalLayoutListener {
            val r = Rect()
            rootView.getWindowVisibleDisplayFrame(r)
            val screenHeight = rootView.rootView.height

            // r.bottom is the position above soft input keyboard or below status bar
            // screenHeight is the total height of the screen
            val keyboardHeight = screenHeight - r.bottom

            if (keyboardHeight > screenHeight * 0.15) { // Keyboard is visible (threshold 15% of screen height)
                // Keyboard is open, adjust EditText height/margin if needed
                // Example: If EditText is inside a LinearLayout at the bottom
                // You might adjust its layout_height or bottom margin
                // For simple adjustResize, this might not be necessary
            } else {
                // Keyboard is closed
            }
        }
    }
}

Listening for keyboard visibility changes to manually adjust layout