Notifications for incoming call and call on hold/unhold

Learn notifications for incoming call and call on hold/unhold with practical examples, diagrams, and best practices. Covers ios, iphone, objective-c development techniques with visual explanations.

Handling Incoming Calls and Call Hold/Unhold Notifications in iOS

An iPhone displaying an incoming call notification, with a background of abstract network connections, symbolizing call handling.

Learn how to detect and respond to incoming calls, as well as call hold and unhold events, in your iOS applications using Objective-C. This guide covers the necessary frameworks and event handling mechanisms.

Developing robust iOS applications often requires interaction with the device's core functionalities, including telephony. For apps that manage audio, video, or real-time communication, it's crucial to properly handle system-level events like incoming calls or changes in call status (hold/unhold). Failing to do so can lead to a poor user experience, such as audio interruptions or unexpected application behavior. This article will guide you through the process of setting up your Objective-C project to receive and respond to these critical call notifications.

Understanding CallKit and Core Telephony Frameworks

Prior to iOS 10, handling call events primarily relied on the Core Telephony framework. While still relevant for some basic status checks, Apple introduced CallKit (CXProvider, CXCallObserver) in iOS 10 to provide a more robust and secure way for VoIP apps to integrate with the system's phone UI and manage calls. For detecting general incoming calls and changes in call status for the device's native phone app, Core Telephony remains the go-to framework. We'll focus on Core Telephony for detecting system-wide call events, which is applicable for iOS 7 and later.

flowchart TD
    A[iOS System] --> B{Incoming Call Event}
    B --> C{CTCallCenter Notification}
    C --> D[App Delegate/Observer]
    D --> E{Handle Call State Change}
    E --> F{Update UI/Pause Audio}
    B --> G{Call Hold/Unhold Event}
    G --> C

Flowchart of Call Event Handling in iOS

Detecting Incoming Calls with CTCallCenter

The CTCallCenter class from the Core Telephony framework is your primary tool for monitoring call events. You can instantiate a CTCallCenter object and set its callEventHandler block. This block will be invoked whenever a call state changes, providing you with a CTCall object that contains information about the current call, including its state.

#import <CoreTelephony/CTCallCenter.h>
#import <CoreTelephony/CTCall.h>

@interface CallObserver : NSObject
@property (nonatomic, strong) CTCallCenter *callCenter;
@end

@implementation CallObserver

- (instancetype)init {
    self = [super init];
    if (self) {
        _callCenter = [[CTCallCenter alloc] init];
        __weak typeof(self) weakSelf = self;
        _callCenter.callEventHandler = ^(CTCall* call) {
            __strong typeof(weakSelf) strongSelf = weakSelf;
            if (!strongSelf) return;

            if ([call.callState isEqualToString:CTCallStateIncoming]) {
                NSLog(@"Incoming call detected.");
                // Handle incoming call: pause audio, show UI, etc.
            } else if ([call.callState isEqualToString:CTCallStateDialing]) {
                NSLog(@"Call dialing.");
            } else if ([call.callState isEqualToString:CTCallStateConnected]) {
                NSLog(@"Call connected.");
            } else if ([call.callState isEqualToString:CTCallStateDisconnected]) {
                NSLog(@"Call disconnected.");
                // Resume audio, hide UI, etc.
            }
        };
    }
    return self;
}

@end

Initializing CTCallCenter and handling call state changes.

Detecting Call Hold/Unhold Status

The CTCall object, passed to your callEventHandler block, provides the callState property. While CTCallStateIncoming, CTCallStateConnected, and CTCallStateDisconnected are standard states, detecting a call being put on hold or taken off hold requires a slightly different approach. The CTCall object itself doesn't directly expose a 'hold' state. Instead, you typically infer this by observing changes in the CTCallStateConnected state in conjunction with other audio session interruptions or by managing your own call state within your application if you are the one initiating the hold.

For applications that manage their own VoIP calls, you would implement hold/unhold logic within your CXProvider delegate methods (if using CallKit) or your custom VoIP stack. However, for detecting when the native phone app puts a call on hold, you'll primarily rely on the CTCallStateConnected state and potentially observe audio session interruptions. When a call is put on hold, the audio session might be interrupted or reconfigured, which can be observed using AVAudioSession notifications.

// Example of observing AVAudioSession interruptions (simplified)
// This is a general approach and might not directly map to 'hold' state

- (void)registerForAudioSessionNotifications {
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(handleAudioSessionInterruption:)
                                                 name:AVAudioSessionInterruptionNotification
                                               object:nil];
}

- (void)handleAudioSessionInterruption:(NSNotification *)notification {
    if ([notification.userInfo[AVAudioSessionInterruptionTypeKey] integerValue] == AVAudioSessionInterruptionTypeBegan) {
        NSLog(@"Audio session interruption began.");
        // Potentially a call going on hold or another app taking audio
    } else if ([notification.userInfo[AVAudioSessionInterruptionTypeKey] integerValue] == AVAudioSessionInterruptionTypeEnded) {
        NSLog(@"Audio session interruption ended.");
        // Potentially a call coming off hold
        if ([notification.userInfo[AVAudioSessionInterruptionOptionKey] integerValue] == AVAudioSessionInterruptionOptionShouldResume) {
            // Resume audio playback if appropriate
        }
    }
}

// Don't forget to unregister in dealloc
- (void)dealloc {
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:AVAudioSessionInterruptionNotification
                                                  object:nil];
}

Observing AVAudioSession interruptions for potential hold/unhold events.

Best Practices and Considerations

When integrating call handling into your app, keep the following best practices in mind:

  1. Thread Safety: callEventHandler is typically called on a background thread. Ensure any UI updates or interactions with your app's main data model are dispatched to the main thread.
  2. Audio Session Management: Properly configure and react to changes in your AVAudioSession. When an incoming call occurs, your app's audio should typically pause. When the call ends, you might want to resume audio.
  3. Permissions: Core Telephony does not require explicit user permissions, but if your app interacts with CallKit for VoIP features, you will need appropriate entitlements and user consent.
  4. State Management: Maintain an internal state for your application's audio or communication features. This state should be updated based on call events to ensure consistent behavior.
  5. Testing: Thoroughly test your app's behavior with various call scenarios: incoming calls, outgoing calls, calls on hold, multiple calls, and calls ending unexpectedly.

1. Add Core Telephony Framework

In your Xcode project, go to your target's 'General' settings, then 'Frameworks, Libraries, and Embedded Content'. Click the '+' button and add CoreTelephony.framework.

2. Create a Call Observer Class

Create a new Objective-C class (e.g., CallObserver) to encapsulate your CTCallCenter logic. This helps keep your AppDelegate clean.

3. Initialize and Retain CTCallCenter

In your CallObserver's init method, create an instance of CTCallCenter and assign its callEventHandler block. Make sure to retain this CallObserver instance somewhere accessible, like in your AppDelegate.

4. Implement Call State Logic

Inside the callEventHandler block, use if/else if statements to check call.callState and implement your app's specific logic for incoming, connected, and disconnected calls. Consider AVAudioSession notifications for more nuanced audio handling.

5. Test Thoroughly

Run your app on a physical device and simulate various call scenarios to ensure your app responds correctly to all call events.