What exactly is an object? Where is the object here?
Categories:
Demystifying Objects: What Exactly Are They in Programming?

Explore the fundamental concept of an 'object' in programming, particularly in Java, understanding its structure, behavior, and how it represents real-world entities.
In the world of object-oriented programming (OOP), the term "object" is thrown around constantly. But what does it truly mean? This article aims to clarify the concept of an object, especially within the context of Java, and help you identify where an object exists in your code. We'll break down its components, illustrate its lifecycle, and provide practical examples.
The Core Concept of an Object
At its heart, an object is a fundamental building block in object-oriented programming. It's an instance of a class, which serves as a blueprint. Think of a class as the design for a house, and an object as the actual house built from that design. Each object has two primary characteristics:
- State (Attributes/Properties): These are the data fields or variables that define the characteristics of an object. For a
Car
object, its state might includecolor
,make
,model
, andspeed
. - Behavior (Methods/Functions): These are the actions an object can perform. For a
Car
object, its behaviors might includestart()
,accelerate()
,brake()
, andturn()
.
Objects encapsulate both data and the methods that operate on that data, promoting modularity and reusability in code.
classDiagram class Car { -String make -String model -String color -int speed +void start() +void accelerate(int increment) +void brake(int decrement) +void turn(String direction) } class Driver { -String name +void drive(Car car) } Driver --> Car : drives
Class diagram illustrating the relationship between a Car class and its attributes/methods.
Identifying an Object in Java Code
In Java, an object is created from a class using the new
keyword. When you see new ClassName()
, you are creating a new instance of that class, which is an object. This object then resides in memory and can be manipulated through its reference variable.
Consider the following Java code snippet. Can you identify the objects?
public class Dog {
String name;
String breed;
public Dog(String name, String breed) {
this.name = name;
this.breed = breed;
}
public void bark() {
System.out.println(name + " says Woof!");
}
public static void main(String[] args) {
// Creating the first Dog object
Dog myDog = new Dog("Buddy", "Golden Retriever");
myDog.bark();
// Creating the second Dog object
Dog anotherDog = new Dog("Lucy", "Labrador");
anotherDog.bark();
// 'args' is also an object (an array of String objects)
System.out.println("Number of arguments: " + args.length);
}
}
Java code demonstrating class definition and object instantiation.
In the main
method above:
new Dog("Buddy", "Golden Retriever")
creates the firstDog
object.myDog
is a reference variable pointing to this object.new Dog("Lucy", "Labrador")
creates the secondDog
object.anotherDog
is a reference variable pointing to this object.- The
String
literals like"Buddy"
,"Golden Retriever"
,"Woof!"
are also objects in Java (instances of thejava.lang.String
class). - The
args
parameter inmain(String[] args)
is an array object, specifically an array ofString
objects.
Object Lifecycle: Creation, Usage, and Destruction
Objects have a lifecycle within a program:
- Declaration: A reference variable is declared (e.g.,
Dog myDog;
). This variable can hold a reference to aDog
object, but no object exists yet. - Instantiation: The
new
keyword is used to create an object in memory (e.g.,myDog = new Dog("Buddy", "Golden Retriever");
). This allocates memory for the object and calls its constructor. - Initialization: The constructor initializes the object's state.
- Usage: The object's methods are invoked, and its state is accessed or modified (e.g.,
myDog.bark();
). - Destruction (Garbage Collection): When an object is no longer referenced by any part of the program, it becomes eligible for garbage collection. Java's garbage collector automatically reclaims the memory occupied by such objects, preventing memory leaks.
stateDiagram [*] --> Declared Declared --> Instantiated : new keyword Instantiated --> Initialized : Constructor call Initialized --> InUse : Method calls/State access InUse --> EligibleForGC : No references EligibleForGC --> Destroyed : Garbage Collector Destroyed --> [*]
State diagram illustrating the typical lifecycle of an object in Java.