How to compile PTX code
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Compiling PTX Code: A Deep Dive into NVIDIA's Parallel Thread Execution

Learn the essential steps and tools for compiling PTX (Parallel Thread Execution) code, NVIDIA's low-level virtual assembly language for GPUs, to optimize your CUDA applications.
PTX (Parallel Thread Execution) is a low-level, assembly-like virtual instruction set architecture (ISA) designed by NVIDIA. It serves as an intermediate representation between high-level CUDA C/C++ code and the actual machine code executed by NVIDIA GPUs. Understanding how to compile PTX code is crucial for advanced CUDA development, debugging, and performance optimization. This article will guide you through the process, from generating PTX to compiling it into executable SASS (Streaming Assembler) code.
Understanding the CUDA Compilation Workflow
Before diving into PTX compilation, it's important to grasp the overall CUDA compilation process. When you compile a CUDA C/C++ source file (.cu
), nvcc
(NVIDIA CUDA Compiler) performs several stages. It first separates host code from device code. The device code is then compiled into PTX, which is an architecture-independent intermediate representation. Finally, this PTX is further compiled into SASS, the GPU's native machine code, which is specific to a particular GPU architecture (e.g., sm_75 for Turing, sm_86 for Ampere).
flowchart TD A[CUDA C/C++ Source (.cu)] --> B{nvcc Compiler} B --> C[Host Code (C/C++)] B --> D[Device Code (CUDA C/C++)] D --> E[PTX Intermediate Representation] E --> F[SASS Machine Code] C --> G[Host Executable] F --> H[GPU Execution] G --"Calls"--> H
Simplified CUDA Compilation Workflow
Generating PTX from CUDA C/C++
The first step in working with PTX is to generate it from your CUDA C/C++ source code. The nvcc
compiler provides options to output PTX directly. This is useful for inspecting the intermediate representation, understanding how your high-level code translates to GPU instructions, and sometimes for manual optimization or debugging.
nvcc -ptx my_kernel.cu -o my_kernel.ptx
Compiling a CUDA C/C++ file to PTX
This command will compile my_kernel.cu
and output the PTX code into my_kernel.ptx
. You can then open this .ptx
file with a text editor to view the generated assembly-like instructions. The PTX code will contain directives for the target architecture, function definitions, memory operations, and arithmetic instructions.
-arch
flag (e.g., -arch=sm_75
). While PTX is designed to be architecture-independent, specifying the target can sometimes influence the generated PTX for better optimization or feature utilization.Compiling PTX to SASS (GPU Machine Code)
Once you have a PTX file, you can compile it into SASS, the actual machine code that runs on the GPU. This process is typically handled automatically by nvcc
when you compile a .cu
file, but you can also compile a standalone .ptx
file. This is particularly useful if you've manually written or modified PTX code and want to test it.
nvcc my_kernel.ptx -o my_kernel.o -arch=sm_75 -c
nvcc host_code.cpp my_kernel.o -o my_program
Compiling PTX to an object file and linking with host code
In this example:
nvcc my_kernel.ptx -o my_kernel.o -arch=sm_75 -c
compiles themy_kernel.ptx
file into an object file (.o
) containing the SASS code for compute capabilitysm_75
. The-c
flag indicates compilation only, without linking.nvcc host_code.cpp my_kernel.o -o my_program
then links this object file with your host C++ code (host_code.cpp
) to create the final executablemy_program
.
-arch
flag used during PTX compilation matches the target GPU architecture you intend to run the code on. Mismatched architectures can lead to performance issues or runtime errors.Advanced PTX Compilation and Inspection
For deeper analysis, you can use tools like cuobjdump
to inspect the SASS code generated from your PTX or CUDA binaries. This can reveal low-level details about instruction scheduling, register usage, and memory access patterns, which are invaluable for advanced optimization.
nvcc my_kernel.cu -o my_program
cuobjdump -sass my_program
Inspecting SASS code from a compiled CUDA executable
The cuobjdump -sass
command will disassemble the SASS code embedded within your CUDA executable, allowing you to see the actual machine instructions executed by the GPU. This is the ultimate level of detail for understanding GPU execution.
1. Step 1: Write CUDA Kernel
Develop your CUDA C/C++ kernel in a .cu
file, focusing on correctness and initial functionality.
2. Step 2: Generate PTX
Use nvcc -ptx your_kernel.cu -o your_kernel.ptx
to generate the PTX intermediate representation. Inspect this file to understand the compiler's output.
3. Step 3: Compile PTX to Object File
Compile the generated (or manually written) PTX file into an object file using nvcc your_kernel.ptx -o your_kernel.o -arch=sm_XX -c
, specifying your target compute capability.
4. Step 4: Link with Host Code
Link the PTX-compiled object file with your host application code: nvcc host_app.cpp your_kernel.o -o final_executable
.
5. Step 5: Inspect SASS (Optional)
For advanced optimization, use cuobjdump -sass final_executable
to view the final SASS machine code and identify potential bottlenecks.